#include "KDTree.h"
#include "Location.h"
#include "Player.h"

/*int main(void) {
	Size worldSize(100000,100000,100);
	Location origin(0,0,0);
	KDTree tree(worldSize,origin);

	Player player(origin);

	while(player.alive()) {
		player.update();

		// KDTree.balance();

		KDTree.update();

		// Engine.update(KDTree.getDrawList());
	}

	return 0;
}*/